Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal. Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of neutralizing the effects of poison in units around it. The presence of this unit inspires friendly units next to it to deal more damage in combat, though this only applies to units of lower or equal level. The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.
Advances from: | Dwarvish Annalist |
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Advances to: | |
Cost: | 50 |
HP: | 50 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Dwarvish Loremaster |
Abilities: | inspire, inspire_1, inspire_2, inspire_3, cures, heals +4 |
chainmace impact | 9 - 2 melee | magical | |
bolas impact | 6 - 3 ranged | magical slows |
Resistances: | |
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blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 3 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |